Logo
Explore Help
Register Sign In
daniel/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2025-07-01 14:10:48 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
b8f53bada45b6c724fc18b42fb89eae597c0d4e5
Ryujinx/Ryujinx.HLE
History
Joshi234 b8f53bada4 Added IsUserSystemClockAutomaticCorrectionEnabled
This is used when a game want to check if you game is synced with a server
2021-01-19 14:39:08 +01:00
..
Exceptions
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
2020-12-02 00:23:43 +01:00
FileSystem
Only attempt to import common tickets. (#1886)
2021-01-11 14:47:13 +11:00
HOS
Added IsUserSystemClockAutomaticCorrectionEnabled
2021-01-19 14:39:08 +01:00
Loaders
Correct type of executable sizes (#1802)
2020-12-13 08:30:27 +01:00
Utilities
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
2020-12-02 00:23:43 +01:00
Homebrew.npdm
Better process implementation (#491)
2018-11-28 20:18:09 -02:00
IHostUiHandler.cs
Basic impl of Error Applet (#1551)
2020-09-28 00:00:38 +02:00
PerformanceStatistics.cs
Interrupt GPU command processing when a frame's fence is reached. (#1741)
2020-12-17 19:39:52 +01:00
Ryujinx.HLE.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
RyujinxProfileImage.jpg
Implement friend:a IFriendService: 10101 (#429)
2018-09-25 19:59:29 -03:00
Switch.cs
Interrupt GPU command processing when a frame's fence is reached. (#1741)
2020-12-17 19:39:52 +01:00
Powered by Gitea Version: 1.24.2 Page: 394ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API