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			40 lines
		
	
	
		
			894 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			894 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using OpenTK.Graphics.OpenGL;
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| using Ryujinx.Graphics.GAL;
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| using System;
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| using System.Collections.Generic;
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| using System.Text;
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| 
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| namespace Ryujinx.Graphics.OpenGL
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| {
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|     class TextureBase
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|     {
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|         public int Handle { get; protected set; }
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| 
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|         protected TextureCreateInfo Info { get; }
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| 
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|         public int Width => Info.Width;
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|         public int Height => Info.Height;
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| 
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|         public Target Target => Info.Target;
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|         public Format Format => Info.Format;
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| 
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|         public TextureBase(TextureCreateInfo info)
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|         {
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|             Info = info;
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| 
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|             Handle = GL.GenTexture();
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|         }
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| 
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|         public void Bind(int unit)
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|         {
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|             Bind(Target.Convert(), unit);
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|         }
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| 
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|         protected void Bind(TextureTarget target, int unit)
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|         {
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|             GL.ActiveTexture(TextureUnit.Texture0 + unit);
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|             GL.BindTexture(target, Handle);
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|         }
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|     }
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| }
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