mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 20:51:20 -08:00
40b21cc3c4
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
23 lines
573 B
C#
23 lines
573 B
C#
using Ryujinx.Graphics.Gpu.Engine.Types;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|
{
|
|
/// <summary>
|
|
/// Texture to texture (with optional resizing) copy parameters.
|
|
/// </summary>
|
|
struct TwodTexture
|
|
{
|
|
#pragma warning disable CS0649
|
|
public ColorFormat Format;
|
|
public Boolean32 LinearLayout;
|
|
public MemoryLayout MemoryLayout;
|
|
public int Depth;
|
|
public int Layer;
|
|
public int Stride;
|
|
public int Width;
|
|
public int Height;
|
|
public GpuVa Address;
|
|
#pragma warning restore CS0649
|
|
}
|
|
}
|