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daniel/Ryujinx
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Ryujinx/Ryujinx.Graphics.Gpu
History
Mary 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
As title say.
Doesn't change anything as the Ryujinx project set it.
2021-05-07 13:18:23 -03:00
..
Engine
Only enable clip distance if written to on shader (#2217)
2021-04-20 12:33:54 +02:00
Image
Hold reference for render targets in use (#2156)
2021-04-02 16:33:39 +02:00
Memory
Improve Buffer Textures and flush Image Stores (#2088)
2021-03-08 18:43:39 -03:00
Shader
Fix shader buffer write flag on atomic instructions (#2261)
2021-05-01 20:46:21 +02:00
State
Implement clear buffer (fast path) (#1902)
2021-01-13 08:50:54 +11:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (#980)
2020-04-19 11:25:57 +10:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuContext.cs
Fix inconsistencies in progress reporting (#2129)
2021-03-22 19:40:07 +01:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
2021-05-07 13:18:23 -03:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (#987)
2020-03-13 12:30:26 +11:00
Window.cs
Support for resources on non-contiguous GPU memory regions (#1905)
2021-01-17 19:44:34 +01:00
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