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	* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
		
			
				
	
	
		
			4 lines
		
	
	
		
			84 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			4 lines
		
	
	
		
			84 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace Ryujinx.Graphics.Gal.OpenGL
 | |
| {
 | |
|     delegate void DeleteValue<T>(T Value);
 | |
| } |