mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-28 06:21:21 -08:00
c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
using ChocolArm64.Memory;
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using System.Text;
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namespace Ryujinx.HLE.OsHle
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{
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static class Homebrew
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{
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public const string TemporaryNroSuffix = ".ryu_tmp.nro";
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//http://switchbrew.org/index.php?title=Homebrew_ABI
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public static void WriteHbAbiData(AMemory Memory, long Position, int MainThreadHandle, string SwitchPath)
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{
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//MainThreadHandle.
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WriteConfigEntry(Memory, ref Position, 1, 0, MainThreadHandle);
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//NextLoadPath.
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WriteConfigEntry(Memory, ref Position, 2, 0, Position + 0x200, Position + 0x400);
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//Argv.
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long ArgvPosition = Position + 0xC00;
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Memory.WriteBytes(ArgvPosition, Encoding.ASCII.GetBytes(SwitchPath + "\0"));
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WriteConfigEntry(Memory, ref Position, 5, 0, 0, ArgvPosition);
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//AppletType.
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WriteConfigEntry(Memory, ref Position, 7);
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//EndOfList.
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WriteConfigEntry(Memory, ref Position, 0);
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}
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private static void WriteConfigEntry(
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AMemory Memory,
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ref long Position,
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int Key,
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int Flags = 0,
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long Value0 = 0,
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long Value1 = 0)
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{
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Memory.WriteInt32(Position + 0x00, Key);
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Memory.WriteInt32(Position + 0x04, Flags);
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Memory.WriteInt64(Position + 0x08, Value0);
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Memory.WriteInt64(Position + 0x10, Value1);
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Position += 0x18;
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}
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public static string ReadHbAbiNextLoadPath(AMemory Memory, long Position)
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{
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string FileName = null;
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while (true)
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{
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long Key = Memory.ReadInt64(Position);
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if (Key == 2)
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{
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long Value0 = Memory.ReadInt64(Position + 0x08);
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long Value1 = Memory.ReadInt64(Position + 0x10);
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FileName = AMemoryHelper.ReadAsciiString(Memory, Value0, Value1 - Value0);
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break;
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}
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else if (Key == 0)
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{
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break;
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}
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Position += 0x18;
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}
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return FileName;
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}
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}
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}
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