mirror of
https://github.com/Ryujinx/Ryujinx.git
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c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
22 lines
877 B
C#
22 lines
877 B
C#
namespace Ryujinx.HLE.OsHle.Kernel
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{
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static class KernelErr
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{
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public const int InvalidSize = 101;
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public const int InvalidAddress = 102;
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public const int OutOfMemory = 104;
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public const int NoAccessPerm = 106;
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public const int InvalidPermission = 108;
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public const int InvalidMemRange = 110;
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public const int InvalidPriority = 112;
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public const int InvalidCoreId = 113;
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public const int InvalidHandle = 114;
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public const int InvalidMaskValue = 116;
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public const int Timeout = 117;
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public const int Canceled = 118;
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public const int CountOutOfRange = 119;
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public const int InvalidEnumValue = 120;
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public const int InvalidThread = 122;
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public const int InvalidState = 125;
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}
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} |