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https://github.com/Ryujinx/Ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
101 lines
2.5 KiB
C#
101 lines
2.5 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
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public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
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{
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/// <summary>
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/// The magic of the performance header.
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/// </summary>
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public uint Magic;
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/// <summary>
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/// The total count of entries in this frame.
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/// </summary>
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public int EntryCount;
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/// <summary>
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/// The total count of detailed entries in this frame.
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/// </summary>
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public int EntryDetailCount;
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/// <summary>
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/// The offset of the next performance header.
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/// </summary>
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public int NextOffset;
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/// <summary>
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/// The total time taken by all the commands profiled.
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/// </summary>
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public int TotalProcessingTime;
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/// <summary>
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/// The count of voices that were dropped.
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/// </summary>
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public uint VoiceDropCount;
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public int GetEntryCount()
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{
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return EntryCount;
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}
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public int GetEntryCountOffset()
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{
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return 4;
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}
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public int GetEntryDetailCount()
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{
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return EntryDetailCount;
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}
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public void SetDspRunningBehind(bool isRunningBehind)
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{
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// NOTE: Not present in version 1
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}
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public void SetEntryCount(int entryCount)
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{
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EntryCount = entryCount;
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}
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public void SetEntryDetailCount(int entryDetailCount)
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{
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EntryDetailCount = entryDetailCount;
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}
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public void SetIndex(uint index)
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{
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// NOTE: Not present in version 1
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}
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public void SetMagic(uint magic)
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{
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Magic = magic;
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}
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public void SetNextOffset(int nextOffset)
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{
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NextOffset = nextOffset;
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}
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public void SetStartRenderingTicks(ulong startTicks)
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{
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// NOTE: not present in version 1
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}
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public void SetTotalProcessingTime(int totalProcessingTime)
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{
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TotalProcessingTime = totalProcessingTime;
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}
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public void SetVoiceDropCount(uint voiceCount)
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{
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VoiceDropCount = voiceCount;
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}
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}
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} |