mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-26 21:01:21 -08:00
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
25 lines
748 B
C#
25 lines
748 B
C#
namespace Ryujinx.Graphics.Gal.Shader
|
|
{
|
|
static partial class ShaderDecode
|
|
{
|
|
public static void Out_R(ShaderIrBlock Block, long OpCode, int Position)
|
|
{
|
|
//TODO: Those registers have to be used for something
|
|
ShaderIrOperGpr Gpr0 = OpCode.Gpr0();
|
|
ShaderIrOperGpr Gpr8 = OpCode.Gpr8();
|
|
ShaderIrOperGpr Gpr20 = OpCode.Gpr20();
|
|
|
|
int Type = OpCode.Read(39, 3);
|
|
|
|
if ((Type & 1) != 0)
|
|
{
|
|
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
|
|
}
|
|
|
|
if ((Type & 2) != 0)
|
|
{
|
|
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
|
|
}
|
|
}
|
|
}
|
|
} |