mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 21:11:21 -08:00
cda659955c
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
102 lines
2.3 KiB
C#
102 lines
2.3 KiB
C#
namespace Ryujinx.Graphics.GAL.Multithreading
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{
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enum CommandType : byte
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{
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Action,
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CompileShader,
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CreateBuffer,
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CreateProgram,
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CreateSampler,
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CreateSync,
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CreateTexture,
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GetCapabilities,
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Unused,
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PreFrame,
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ReportCounter,
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ResetCounter,
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UpdateCounters,
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BufferDispose,
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BufferGetData,
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BufferSetData,
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CounterEventDispose,
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CounterEventFlush,
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ProgramDispose,
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ProgramGetBinary,
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ProgramCheckLink,
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SamplerDispose,
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ShaderDispose,
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TextureCopyTo,
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TextureCopyToScaled,
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TextureCopyToSlice,
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TextureCreateView,
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TextureGetData,
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TextureGetDataSlice,
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TextureRelease,
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TextureSetData,
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TextureSetDataSlice,
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TextureSetStorage,
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WindowPresent,
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Barrier,
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BeginTransformFeedback,
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ClearBuffer,
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ClearRenderTargetColor,
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ClearRenderTargetDepthStencil,
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CommandBufferBarrier,
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CopyBuffer,
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DispatchCompute,
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Draw,
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DrawIndexed,
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DrawTexture,
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EndHostConditionalRendering,
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EndTransformFeedback,
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MultiDrawIndirectCount,
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MultiDrawIndexedIndirectCount,
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SetAlphaTest,
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SetBlendState,
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SetDepthBias,
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SetDepthClamp,
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SetDepthMode,
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SetDepthTest,
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SetFaceCulling,
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SetFrontFace,
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SetStorageBuffers,
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SetTransformFeedbackBuffers,
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SetUniformBuffers,
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SetImage,
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SetIndexBuffer,
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SetLineParameters,
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SetLogicOpState,
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SetPatchParameters,
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SetPointParameters,
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SetPolygonMode,
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SetPrimitiveRestart,
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SetPrimitiveTopology,
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SetProgram,
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SetRasterizerDiscard,
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SetRenderTargetColorMasks,
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SetRenderTargetScale,
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SetRenderTargets,
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SetSampler,
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SetScissor,
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SetStencilTest,
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SetTexture,
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SetUserClipDistance,
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SetVertexAttribs,
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SetVertexBuffers,
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SetViewports,
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TextureBarrier,
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TextureBarrierTiled,
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TryHostConditionalRendering,
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TryHostConditionalRenderingFlush,
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UpdateRenderScale
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}
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}
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