mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 10:51:21 -08:00
594246ea47
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using Avalonia.Data.Converters;
|
|
using Ryujinx.Common.Configuration.Hid;
|
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
|
using System;
|
|
using System.Globalization;
|
|
|
|
namespace Ryujinx.Ava.Ui.Controls
|
|
{
|
|
internal class KeyValueConverter : IValueConverter
|
|
{
|
|
public static KeyValueConverter Instance = new();
|
|
|
|
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
|
{
|
|
if (value == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return value.ToString();
|
|
}
|
|
|
|
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
|
{
|
|
object key = null;
|
|
|
|
if (value != null)
|
|
{
|
|
if (targetType == typeof(Key))
|
|
{
|
|
key = Enum.Parse<Key>(value.ToString());
|
|
}
|
|
else if (targetType == typeof(GamepadInputId))
|
|
{
|
|
key = Enum.Parse<GamepadInputId>(value.ToString());
|
|
}
|
|
else if (targetType == typeof(StickInputId))
|
|
{
|
|
key = Enum.Parse<StickInputId>(value.ToString());
|
|
}
|
|
}
|
|
|
|
return key;
|
|
}
|
|
}
|
|
} |