mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-01-30 05:41:33 -08:00
104 lines
3.4 KiB
C#
104 lines
3.4 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
static class Buffer
|
|
{
|
|
public static void Clear(BufferHandle destination, int offset, int size, uint value)
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
|
|
|
|
unsafe
|
|
{
|
|
uint* valueArr = stackalloc uint[1];
|
|
|
|
valueArr[0] = value;
|
|
|
|
GL.ClearBufferSubData(
|
|
BufferTarget.CopyWriteBuffer,
|
|
PixelInternalFormat.Rgba8ui,
|
|
(IntPtr)offset,
|
|
(IntPtr)size,
|
|
PixelFormat.RgbaInteger,
|
|
PixelType.UnsignedByte,
|
|
(IntPtr)valueArr);
|
|
}
|
|
}
|
|
|
|
public static BufferHandle Create()
|
|
{
|
|
return Handle.FromInt32<BufferHandle>(GL.GenBuffer());
|
|
}
|
|
|
|
public static BufferHandle Create(int size)
|
|
{
|
|
int handle = GL.GenBuffer();
|
|
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
|
|
GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.DynamicDraw);
|
|
|
|
return Handle.FromInt32<BufferHandle>(handle);
|
|
}
|
|
|
|
public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
|
|
|
|
GL.CopyBufferSubData(
|
|
BufferTarget.CopyReadBuffer,
|
|
BufferTarget.CopyWriteBuffer,
|
|
(IntPtr)srcOffset,
|
|
(IntPtr)dstOffset,
|
|
(IntPtr)size);
|
|
}
|
|
|
|
public static unsafe PinnedSpan<byte> GetData(OpenGLRenderer renderer, BufferHandle buffer, int offset, int size)
|
|
{
|
|
// Data in the persistent buffer and host array is guaranteed to be available
|
|
// until the next time the host thread requests data.
|
|
|
|
if (HwCapabilities.UsePersistentBufferForFlush)
|
|
{
|
|
return PinnedSpan<byte>.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size));
|
|
}
|
|
else
|
|
{
|
|
IntPtr target = renderer.PersistentBuffers.Default.GetHostArray(size);
|
|
|
|
GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
|
|
|
|
GL.GetBufferSubData(BufferTarget.CopyReadBuffer, (IntPtr)offset, size, target);
|
|
|
|
return new PinnedSpan<byte>(target.ToPointer(), size);
|
|
}
|
|
}
|
|
|
|
public static void Resize(BufferHandle handle, int size)
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
|
|
GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.StreamCopy);
|
|
}
|
|
|
|
public static void SetData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, buffer.ToInt32());
|
|
|
|
unsafe
|
|
{
|
|
fixed (byte* ptr = data)
|
|
{
|
|
GL.BufferSubData(BufferTarget.CopyWriteBuffer, (IntPtr)offset, data.Length, (IntPtr)ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Delete(BufferHandle buffer)
|
|
{
|
|
GL.DeleteBuffer(buffer.ToInt32());
|
|
}
|
|
}
|
|
}
|