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daniel
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Ryujinx
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Ryujinx
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Ryujinx.Graphics.OpenGL
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gdkchan
e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
..
FormatConverter.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
ITextureInfo.cs
Fix intel view copy workaround. (
#2216
)
2021-04-17 22:16:28 +02:00
Sampler.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
TextureBase.cs
Fix sub-image copies on intel GPUs (
#2198
)
2021-04-13 03:09:42 +02:00
TextureBuffer.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
TextureCopy.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
TextureStorage.cs
Clamp number of mipmap levels to avoid API errors due to invalid textures (
#2808
)
2021-11-03 20:58:24 -03:00
TextureView.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00