mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 04:51:20 -08:00
2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
30 lines
914 B
C#
30 lines
914 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodeMemory : OpCode, IOpCodeRd, IOpCodeRa
|
|
{
|
|
public Register Rd { get; }
|
|
public Register Ra { get; }
|
|
|
|
public int Offset { get; }
|
|
|
|
public bool Extended { get; }
|
|
|
|
public IntegerSize Size { get; }
|
|
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeMemory(emitter, address, opCode);
|
|
|
|
public OpCodeMemory(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
|
|
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
|
|
|
|
Offset = (opCode.Extract(20, 24) << 8) >> 8;
|
|
|
|
Extended = opCode.Extract(45);
|
|
|
|
Size = (IntegerSize)opCode.Extract(48, 3);
|
|
}
|
|
}
|
|
} |