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5c1bc52409
* Refactoring of acc:u0 - Move all account things to the account service - More accurate IAccountServiceForApplication - Add helper to UInt128 * FIx my engrish * FIx my engrish #2
119 lines
4.3 KiB
C#
119 lines
4.3 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Utilities;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Friend
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{
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class IFriendService : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public IFriendService()
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 10101, GetFriendList },
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{ 10600, DeclareOpenOnlinePlaySession },
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{ 10601, DeclareCloseOnlinePlaySession },
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{ 10610, UpdateUserPresence }
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};
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}
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// nn::friends::GetFriendListGetFriendListIds(nn::account::Uid, int Unknown0, nn::friends::detail::ipc::SizedFriendFilter, ulong Unknown1) -> int CounterIds, array<nn::account::NetworkServiceAccountId>
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public long GetFriendList(ServiceCtx context)
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{
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UInt128 uuid = new UInt128(
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context.RequestData.ReadInt64(),
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context.RequestData.ReadInt64());
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int unknown0 = context.RequestData.ReadInt32();
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FriendFilter filter = new FriendFilter
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{
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PresenceStatus = (PresenceStatusFilter)context.RequestData.ReadInt32(),
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IsFavoriteOnly = context.RequestData.ReadBoolean(),
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IsSameAppPresenceOnly = context.RequestData.ReadBoolean(),
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IsSameAppPlayedOnly = context.RequestData.ReadBoolean(),
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IsArbitraryAppPlayedOnly = context.RequestData.ReadBoolean(),
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PresenceGroupId = context.RequestData.ReadInt64()
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};
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long unknown1 = context.RequestData.ReadInt64();
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.PrintStub(LogClass.ServiceFriend, new {
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UserId = uuid.ToString(),
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unknown0,
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filter.PresenceStatus,
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filter.IsFavoriteOnly,
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filter.IsSameAppPresenceOnly,
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filter.IsSameAppPlayedOnly,
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filter.IsArbitraryAppPlayedOnly,
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filter.PresenceGroupId,
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unknown1
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});
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return 0;
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}
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// DeclareOpenOnlinePlaySession(nn::account::Uid)
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public long DeclareOpenOnlinePlaySession(ServiceCtx context)
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{
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UInt128 uuid = new UInt128(
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context.RequestData.ReadInt64(),
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context.RequestData.ReadInt64());
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if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
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{
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profile.OnlinePlayState = AccountState.Open;
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}
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
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return 0;
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}
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// DeclareCloseOnlinePlaySession(nn::account::Uid)
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public long DeclareCloseOnlinePlaySession(ServiceCtx context)
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{
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UInt128 uuid = new UInt128(
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context.RequestData.ReadInt64(),
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context.RequestData.ReadInt64());
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if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
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{
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profile.OnlinePlayState = AccountState.Closed;
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}
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
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return 0;
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}
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// UpdateUserPresence(nn::account::Uid, ulong Unknown0) -> buffer<Unknown1, type: 0x19, size: 0xe0>
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public long UpdateUserPresence(ServiceCtx context)
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{
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UInt128 uuid = new UInt128(
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context.RequestData.ReadInt64(),
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context.RequestData.ReadInt64());
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long unknown0 = context.RequestData.ReadInt64();
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long position = context.Request.PtrBuff[0].Position;
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long size = context.Request.PtrBuff[0].Size;
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//Todo: Write the buffer content.
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), unknown0 });
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return 0;
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}
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}
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}
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