mirror of
https://github.com/Ryujinx/Ryujinx.git
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5facc0c07f
* Name all threads Close #874 * use ThreadName instead of ThreadId in Logging
224 lines
7.0 KiB
C#
224 lines
7.0 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Ryujinx.Common;
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namespace Ryujinx.Profiler
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{
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public class InternalProfile
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{
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private struct TimerQueueValue
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{
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public ProfileConfig Config;
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public long Time;
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public bool IsBegin;
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}
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internal Dictionary<ProfileConfig, TimingInfo> Timers { get; set; }
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private readonly object _timerQueueClearLock = new object();
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private ConcurrentQueue<TimerQueueValue> _timerQueue;
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private int _sessionCounter = 0;
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// Cleanup thread
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private readonly Thread _cleanupThread;
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private bool _cleanupRunning;
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private readonly long _history;
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private long _preserve;
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// Timing flags
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private TimingFlag[] _timingFlags;
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private long[] _timingFlagAverages;
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private long[] _timingFlagLast;
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private long[] _timingFlagLastDelta;
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private int _timingFlagCount;
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private int _timingFlagIndex;
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private int _maxFlags;
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private Action<TimingFlag> _timingFlagCallback;
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public InternalProfile(long history, int maxFlags)
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{
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_maxFlags = maxFlags;
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Timers = new Dictionary<ProfileConfig, TimingInfo>();
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_timingFlags = new TimingFlag[_maxFlags];
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_timingFlagAverages = new long[(int)TimingFlagType.Count];
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_timingFlagLast = new long[(int)TimingFlagType.Count];
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_timingFlagLastDelta = new long[(int)TimingFlagType.Count];
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_timerQueue = new ConcurrentQueue<TimerQueueValue>();
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_history = history;
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_cleanupRunning = true;
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// Create cleanup thread.
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_cleanupThread = new Thread(CleanupLoop)
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{
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Name = "Profiler.CleanupThread"
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};
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_cleanupThread.Start();
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}
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private void CleanupLoop()
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{
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bool queueCleared = false;
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while (_cleanupRunning)
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{
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// Ensure we only ever have 1 instance modifying timers or timerQueue
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if (Monitor.TryEnter(_timerQueueClearLock))
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{
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queueCleared = ClearTimerQueue();
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// Calculate before foreach to mitigate redundant calculations
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long cleanupBefore = PerformanceCounter.ElapsedTicks - _history;
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long preserveStart = _preserve - _history;
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// Each cleanup is self contained so run in parallel for maximum efficiency
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Parallel.ForEach(Timers, (t) => t.Value.Cleanup(cleanupBefore, preserveStart, _preserve));
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Monitor.Exit(_timerQueueClearLock);
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}
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// Only sleep if queue was successfully cleared
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if (queueCleared)
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{
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Thread.Sleep(5);
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}
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}
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}
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private bool ClearTimerQueue()
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{
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int count = 0;
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while (_timerQueue.TryDequeue(out TimerQueueValue item))
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{
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if (!Timers.TryGetValue(item.Config, out TimingInfo value))
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{
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value = new TimingInfo();
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Timers.Add(item.Config, value);
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}
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if (item.IsBegin)
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{
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value.Begin(item.Time);
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}
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else
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{
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value.End(item.Time);
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}
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// Don't block for too long as memory disposal is blocked while this function runs
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if (count++ > 10000)
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{
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return false;
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}
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}
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return true;
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}
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public void FlagTime(TimingFlagType flagType)
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{
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int flagId = (int)flagType;
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_timingFlags[_timingFlagIndex] = new TimingFlag()
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{
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FlagType = flagType,
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Timestamp = PerformanceCounter.ElapsedTicks
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};
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_timingFlagCount = Math.Max(_timingFlagCount + 1, _maxFlags);
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// Work out average
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if (_timingFlagLast[flagId] != 0)
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{
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_timingFlagLastDelta[flagId] = _timingFlags[_timingFlagIndex].Timestamp - _timingFlagLast[flagId];
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_timingFlagAverages[flagId] = (_timingFlagAverages[flagId] == 0) ? _timingFlagLastDelta[flagId] :
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(_timingFlagLastDelta[flagId] + _timingFlagAverages[flagId]) >> 1;
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}
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_timingFlagLast[flagId] = _timingFlags[_timingFlagIndex].Timestamp;
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// Notify subscribers
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_timingFlagCallback?.Invoke(_timingFlags[_timingFlagIndex]);
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if (++_timingFlagIndex >= _maxFlags)
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{
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_timingFlagIndex = 0;
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}
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}
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public void BeginProfile(ProfileConfig config)
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{
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_timerQueue.Enqueue(new TimerQueueValue()
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{
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Config = config,
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IsBegin = true,
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Time = PerformanceCounter.ElapsedTicks,
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});
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}
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public void EndProfile(ProfileConfig config)
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{
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_timerQueue.Enqueue(new TimerQueueValue()
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{
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Config = config,
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IsBegin = false,
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Time = PerformanceCounter.ElapsedTicks,
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});
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}
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public string GetSession()
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{
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// Can be called from multiple threads so we need to ensure no duplicate sessions are generated
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return Interlocked.Increment(ref _sessionCounter).ToString();
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}
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public List<KeyValuePair<ProfileConfig, TimingInfo>> GetProfilingData()
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{
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_preserve = PerformanceCounter.ElapsedTicks;
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lock (_timerQueueClearLock)
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{
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ClearTimerQueue();
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return Timers.ToList();
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}
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}
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public TimingFlag[] GetTimingFlags()
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{
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int count = Math.Max(_timingFlagCount, _maxFlags);
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TimingFlag[] outFlags = new TimingFlag[count];
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for (int i = 0, sourceIndex = _timingFlagIndex; i < count; i++, sourceIndex++)
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{
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if (sourceIndex >= _maxFlags)
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sourceIndex = 0;
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outFlags[i] = _timingFlags[sourceIndex];
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}
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return outFlags;
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}
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public (long[], long[]) GetTimingAveragesAndLast()
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{
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return (_timingFlagAverages, _timingFlagLastDelta);
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}
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public void RegisterFlagReceiver(Action<TimingFlag> receiver)
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{
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_timingFlagCallback = receiver;
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}
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public void Dispose()
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{
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_cleanupRunning = false;
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_cleanupThread.Join();
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}
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}
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}
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