Ryujinx/Ryujinx.HLE/Input/HidNpadController.cs
emmauss dc02ac08ca Support other switch controller types (#487)
* Make controllers modular, support changing controller type

* return readable events

* signal hid events

* fix style
2018-11-20 01:01:36 +01:00

87 lines
3.3 KiB
C#

namespace Ryujinx.HLE.Input
{
public class HidNpadController : HidControllerBase
{
private (NpadColor Left, NpadColor Right) NpadBodyColors;
private (NpadColor Left, NpadColor Right) NpadButtonColors;
private HidControllerLayouts CurrentLayout;
private bool IsHalf;
public HidNpadController(
HidControllerType ControllerType,
Switch Device,
(NpadColor, NpadColor) NpadBodyColors,
(NpadColor, NpadColor) NpadButtonColors) : base(ControllerType, Device)
{
this.NpadBodyColors = NpadBodyColors;
this.NpadButtonColors = NpadButtonColors;
CurrentLayout = HidControllerLayouts.Handheld_Joined;
switch (ControllerType)
{
case HidControllerType.NpadLeft:
CurrentLayout = HidControllerLayouts.Left;
break;
case HidControllerType.NpadRight:
CurrentLayout = HidControllerLayouts.Right;
break;
case HidControllerType.NpadPair:
CurrentLayout = HidControllerLayouts.Joined;
break;
}
}
public override void Connect(HidControllerId ControllerId)
{
if(HidControllerType != HidControllerType.NpadLeft && HidControllerType != HidControllerType.NpadRight)
{
IsHalf = false;
}
base.Connect(CurrentLayout == HidControllerLayouts.Handheld_Joined ? HidControllerId.CONTROLLER_HANDHELD : ControllerId);
HidControllerColorDesc SingleColorDesc =
HidControllerColorDesc.ColorDesc_ColorsNonexistent;
HidControllerColorDesc SplitColorDesc = 0;
NpadColor SingleColorBody = NpadColor.Black;
NpadColor SingleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x04, IsHalf ? 1 : 0);
if (IsHalf)
{
Device.Memory.WriteInt32(Offset + 0x08, (int)SingleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)SingleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)SingleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)SplitColorDesc);
}
else
{
Device.Memory.WriteInt32(Offset + 0x18, (int)NpadBodyColors.Left);
Device.Memory.WriteInt32(Offset + 0x1c, (int)NpadButtonColors.Left);
Device.Memory.WriteInt32(Offset + 0x20, (int)NpadBodyColors.Right);
Device.Memory.WriteInt32(Offset + 0x24, (int)NpadButtonColors.Right);
}
Connected = true;
}
public override void SendInput
(HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
{
long ControllerOffset = WriteInput(Buttons, LeftStick, RightStick, CurrentLayout);
Device.Memory.WriteInt64(ControllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.Controller_State_Connected : 0) |
(CurrentLayout == HidControllerLayouts.Handheld_Joined ? (uint)HidControllerConnState.Controller_State_Wired : 0));
}
}
}