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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
29 lines
813 B
C#
29 lines
813 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32BImm : OpCode32, IOpCode32BImm
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{
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public long Immediate { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32BImm(inst, address, opCode);
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public OpCode32BImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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uint pc = GetPc();
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// When the condition is never, the instruction is BLX to Thumb mode.
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if (Cond != Condition.Nv)
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{
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pc &= ~3u;
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}
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Immediate = pc + DecoderHelper.DecodeImm24_2(opCode);
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if (Cond == Condition.Nv)
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{
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long H = (opCode >> 23) & 2;
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Immediate |= H;
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}
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}
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}
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} |