mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 10:51:21 -08:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
11 lines
251 B
C#
11 lines
251 B
C#
namespace Ryujinx.Graphics
|
|
{
|
|
enum NvGpuFifoMeth
|
|
{
|
|
BindChannel = 0,
|
|
SetMacroUploadAddress = 0x45,
|
|
SendMacroCodeData = 0x46,
|
|
SetMacroBindingIndex = 0x47,
|
|
BindMacro = 0x48
|
|
}
|
|
} |