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https://github.com/Ryujinx/Ryujinx.git
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c1b7340023
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using Ryujinx.Common;
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using System;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KCoreContext
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{
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private KScheduler Scheduler;
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private HleCoreManager CoreManager;
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public bool ContextSwitchNeeded { get; private set; }
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public KThread CurrentThread { get; private set; }
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public KThread SelectedThread { get; private set; }
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public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
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{
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this.Scheduler = Scheduler;
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this.CoreManager = CoreManager;
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}
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public void SelectThread(KThread Thread)
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{
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SelectedThread = Thread;
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if (Thread != null)
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{
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Thread.LastScheduledTicks = PerformanceCounter.ElapsedMilliseconds;
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}
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if (SelectedThread != CurrentThread)
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{
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ContextSwitchNeeded = true;
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}
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}
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public void UpdateCurrentThread()
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{
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ContextSwitchNeeded = false;
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CurrentThread = SelectedThread;
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}
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public void ContextSwitch()
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{
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ContextSwitchNeeded = false;
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if (CurrentThread != null)
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{
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CoreManager.GetThread(CurrentThread.Context.Work).Reset();
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}
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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CurrentThread.ClearExclusive();
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CoreManager.GetThread(CurrentThread.Context.Work).Set();
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CurrentThread.Context.Execute();
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}
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}
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}
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} |