Logo
Explore Help
Register Sign In
daniel/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2025-06-28 23:50:46 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
ec8a5fd05362f04cc77436ee3e45a9188777f75e
Ryujinx/Ryujinx.Graphics.Gpu
History
Logan Stromberg ec8a5fd053 Revert "Add support for releasing a semaphore to DmaClass (#2926)"
This reverts commit 521a07e612.
2021-12-23 16:48:27 -08:00
..
Engine
Revert "Add support for releasing a semaphore to DmaClass (#2926)"
2021-12-23 16:48:27 -08:00
Image
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
2021-12-19 11:50:44 -03:00
Memory
Avoid potential race
2021-10-07 01:13:51 +01:00
Shader
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
2021-12-08 18:36:09 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
Powered by Gitea Version: 1.24.2 Page: 311ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API