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	* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
		
			
				
	
	
		
			294 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			294 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Runtime.InteropServices;
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| 
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| namespace SoundIOSharp
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| {
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|     public class SoundIOInStream : IDisposable
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|     {
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|         internal SoundIOInStream(Pointer<SoundIoInStream> handle)
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|         {
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|             this.handle = handle;
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|         }
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| 
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|         Pointer<SoundIoInStream> handle;
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| 
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|         public void Dispose()
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|         {
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|             Natives.soundio_instream_destroy(handle);
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|         }
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| 
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|         // Equality (based on handle)
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| 
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|         public override bool Equals(object other)
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|         {
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|             var d = other as SoundIOInStream;
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| 
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|             return d != null && (this.handle == d.handle);
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|         }
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| 
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|         public override int GetHashCode()
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|         {
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|             return (int)(IntPtr)handle;
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|         }
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| 
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|         public static bool operator == (SoundIOInStream obj1, SoundIOInStream obj2)
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|         {
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|             return obj1 is null ? obj2 is null : obj1.Equals(obj2);
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|         }
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| 
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|         public static bool operator != (SoundIOInStream obj1, SoundIOInStream obj2)
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|         {
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|             return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
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|         }
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| 
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|         // fields
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| 
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|         public SoundIODevice Device
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|         {
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|             get { return new SoundIODevice(Marshal.ReadIntPtr(handle, device_offset)); }
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|         }
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| 
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|         static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoInStream>("device");
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| 
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|         public SoundIOFormat Format
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|         {
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|             get { return (SoundIOFormat)Marshal.ReadInt32(handle, format_offset); }
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|             set { Marshal.WriteInt32(handle, format_offset, (int) value); }
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|         }
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| 
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|         static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoInStream>("format");
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| 
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|         public int SampleRate
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|         {
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|             get { return Marshal.ReadInt32(handle, sample_rate_offset); }
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|             set { Marshal.WriteInt32(handle, sample_rate_offset, value); }
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|         }
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| 
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|         static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoInStream>("sample_rate");
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| 
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|         public SoundIOChannelLayout Layout
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|         {
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|             get { return new SoundIOChannelLayout ((IntPtr) handle + layout_offset); }
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|             set 
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|             {
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|                 unsafe
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|                 {
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|                     Buffer.MemoryCopy((void*)((IntPtr)handle + layout_offset), (void*)value.Handle, Marshal.SizeOf<SoundIoChannelLayout>(), Marshal.SizeOf<SoundIoChannelLayout>());
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|                 }
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|             }
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|         }
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| 
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|         static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoInStream>("layout");
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| 
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|         public double SoftwareLatency
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|         {
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|             get { return MarshalEx.ReadDouble(handle, software_latency_offset); }
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|             set { MarshalEx.WriteDouble(handle, software_latency_offset, value); }
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|         }
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| 
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|         static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoInStream>("software_latency");
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| 
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|         // error_callback
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|         public Action ErrorCallback
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|         {
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|             get { return error_callback; }
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|             set
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|             {
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|                 error_callback = value;
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|                 error_callback_native = _ => error_callback();
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| 
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|                 var ptr = Marshal.GetFunctionPointerForDelegate(error_callback_native);
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| 
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|                 Marshal.WriteIntPtr(handle, error_callback_offset, ptr);
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|             }
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|         }
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| 
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|         static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream>("error_callback");
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| 
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|         Action error_callback;
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|         delegate void error_callback_delegate(IntPtr handle);
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|         error_callback_delegate error_callback_native;
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| 
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|         // read_callback
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|         public Action<int,int> ReadCallback
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|         {
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|             get { return read_callback; }
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|             set
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|             {
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|                 read_callback = value;
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|                 read_callback_native = (_, minFrameCount, maxFrameCount) => read_callback(minFrameCount, maxFrameCount);
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| 
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|                 var ptr = Marshal.GetFunctionPointerForDelegate(read_callback_native);
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| 
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|                 Marshal.WriteIntPtr(handle, read_callback_offset, ptr);
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|             }
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|         }
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| 
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|         static readonly int read_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream>("read_callback");
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| 
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|         Action<int, int> read_callback;
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|         delegate void read_callback_delegate(IntPtr handle, int min, int max);
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|         read_callback_delegate read_callback_native;
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| 
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|         // overflow_callback
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|         public Action OverflowCallback
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|         {
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|             get { return overflow_callback; }
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|             set
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|             {
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|                 overflow_callback = value;
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|                 overflow_callback_native = _ => overflow_callback();
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| 
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|                 var ptr = Marshal.GetFunctionPointerForDelegate(overflow_callback_native);
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| 
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|                 Marshal.WriteIntPtr(handle, overflow_callback_offset, ptr);
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|             }
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|         }
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|         static readonly int overflow_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream>("overflow_callback");
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| 
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|         Action overflow_callback;
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|         delegate void overflow_callback_delegate(IntPtr handle);
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|         overflow_callback_delegate overflow_callback_native;
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| 
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|         // FIXME: this should be taken care in more centralized/decent manner... we don't want to write
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|         // this kind of code anywhere we need string marshaling.
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|         List<IntPtr> allocated_hglobals = new List<IntPtr>();
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| 
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|         public string Name
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|         {
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|             get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, name_offset)); }
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|             set
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|             {
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|                 unsafe
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|                 {
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|                     var existing = Marshal.ReadIntPtr(handle, name_offset);
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|                     if (allocated_hglobals.Contains(existing))
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|                     {
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|                         allocated_hglobals.Remove(existing);
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|                         Marshal.FreeHGlobal(existing);
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|                     }
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| 
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|                     var ptr = Marshal.StringToHGlobalAnsi(value);
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|                     Marshal.WriteIntPtr(handle, name_offset, ptr);
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|                     allocated_hglobals.Add(ptr);
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|                 }
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|             }
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|         }
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| 
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|         static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoInStream>("name");
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| 
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|         public bool NonTerminalHint
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|         {
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|             get { return Marshal.ReadInt32(handle, non_terminal_hint_offset) != 0; }
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|         }
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| 
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|         static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoInStream>("non_terminal_hint");
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| 
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|         public int BytesPerFrame
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|         {
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|             get { return Marshal.ReadInt32(handle, bytes_per_frame_offset); }
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|         }
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| 
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|         static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoInStream>("bytes_per_frame");
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| 
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|         public int BytesPerSample
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|         {
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|             get { return Marshal.ReadInt32(handle, bytes_per_sample_offset); }
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|         }
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| 
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|         static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoInStream>("bytes_per_sample");
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| 
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|         public string LayoutErrorMessage
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|         {
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|             get 
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|             {
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|                 var code = (SoundIoError)Marshal.ReadInt32(handle, layout_error_offset);
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| 
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|                 return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi(Natives.soundio_strerror((int)code));
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|             }
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|         }
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| 
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|         static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoInStream>("layout_error");
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| 
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|         // functions
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| 
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|         public void Open()
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|         {
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|             var ret = (SoundIoError)Natives.soundio_instream_open(handle);
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|             if (ret != SoundIoError.SoundIoErrorNone)
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|             {
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|                 throw new SoundIOException(ret);
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|             }
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|         }
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| 
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|         public void Start()
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|         {
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|             var ret = (SoundIoError)Natives.soundio_instream_start(handle);
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|             if (ret != SoundIoError.SoundIoErrorNone)
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|             {
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|                 throw new SoundIOException(ret);
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|             }
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|         }
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| 
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|         public SoundIOChannelAreas BeginRead(ref int frameCount)
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|         {
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|             IntPtr ptrs             = default;
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|             int    nativeFrameCount = frameCount;
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| 
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|             unsafe
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|             {
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|                 var frameCountPtr = &nativeFrameCount;
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|                 var ptrptr        = &ptrs;
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|                 var ret           = (SoundIoError)Natives.soundio_instream_begin_read(handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);
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| 
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|                 frameCount = *frameCountPtr;
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| 
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|                 if (ret != SoundIoError.SoundIoErrorNone)
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|                 {
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|                     throw new SoundIOException(ret);
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|                 }
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| 
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|                 return new SoundIOChannelAreas(ptrs, Layout.ChannelCount, frameCount);
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|             }
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|         }
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| 
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|         public void EndRead()
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|         {
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|             var ret = (SoundIoError)Natives.soundio_instream_end_read(handle);
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|             if (ret != SoundIoError.SoundIoErrorNone)
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|             {
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|                 throw new SoundIOException(ret);
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|             }
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|         }
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| 
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|         public void Pause(bool pause)
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|         {
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|             var ret = (SoundIoError)Natives.soundio_instream_pause(handle, pause);
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|             if (ret != SoundIoError.SoundIoErrorNone)
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|             {
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|                 throw new SoundIOException(ret);
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|             }
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|         }
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| 
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|         public double GetLatency()
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|         {
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|             unsafe
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|             {
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|                 double* dptr = null;
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|                 IntPtr  p    = new IntPtr(dptr);
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| 
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|                 var ret = (SoundIoError)Natives.soundio_instream_get_latency(handle, p);
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|                 if (ret != SoundIoError.SoundIoErrorNone)
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|                 {
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|                     throw new SoundIOException(ret);
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|                 }
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| 
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|                 dptr = (double*)p;
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| 
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|                 return *dptr;
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|             }
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|         }
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|     }
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| }
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