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mirror of https://github.com/Ryujinx/Ryujinx.git synced 2025-06-30 11:10:46 -07:00
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f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f
Ryujinx/Ryujinx.Graphics.Shader/Translation/Optimizations
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gdkchan 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697)
* Fix bindless 1D textures having a buffer type on the shader

* Shader cache version bump
2022-09-13 08:53:55 +02:00
..
BindlessElimination.cs
Fix bindless 1D textures having a buffer type on the shader (#3697)
2022-09-13 08:53:55 +02:00
BindlessToIndexed.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Transform shader LDC into constant buffer access if offset is constant (#3672)
2022-09-07 20:25:22 -03:00
GlobalToStorage.cs
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
2022-07-23 11:15:58 -03:00
HalfConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Optimizer.cs
Propagate Shader phi nodes with the same source value from all blocks (#3457)
2022-07-12 00:36:58 +02:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
Utils.cs
Fix bindless/global memory elimination with inverted predicates (#2826)
2021-11-08 12:57:28 -03:00
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