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daniel
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Ryujinx
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f73a182b20970f993abc1f1329dfab1e5d3b3354
Ryujinx
/
Ryujinx.Graphics
/
Gal
History
gdkchan
f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
..
OpenGL
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
Shader
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
Texture
…
EmbeddedResource.cs
…
GalBlendEquation.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
GalBlendFactor.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
GalClearBufferFlags.cs
…
GalColorF.cs
…
GalConsts.cs
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
GalIndexFormat.cs
…
GalPrimitiveType.cs
…
GalShaderType.cs
…
GalTexture.cs
…
GalTextureFilter.cs
…
GalTextureFormat.cs
…
GalTextureMipFilter.cs
…
GalTextureSampler.cs
…
GalTextureWrap.cs
…
GalVertexAttrib.cs
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
GalVertexAttribSize.cs
…
GalVertexAttribType.cs
…
IGalRenderer.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
ShaderDeclInfo.cs
…
ShaderException.cs
…