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* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
19 lines
485 B
C#
19 lines
485 B
C#
using Ryujinx.Common;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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static class NodeStates
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{
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public static long GetWorkBufferSize(int totalMixCount)
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{
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int size = BitUtils.AlignUp(totalMixCount, AudioRendererConsts.BufferAlignment);
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if (size < 0)
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{
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size |= 7;
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}
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return 4 * (totalMixCount * totalMixCount) + 12 * totalMixCount + 2 * (size / 8);
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}
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}
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} |