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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
Common | ||
Ipc | ||
Memory | ||
Process | ||
SupervisorCall | ||
Threading | ||
KernelConstants.cs | ||
KernelContext.cs | ||
KernelStatic.cs |