mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 02:51:21 -08:00
1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
183 lines
4.6 KiB
C#
183 lines
4.6 KiB
C#
using Ryujinx.Audio.Renderer.Dsp.Command;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Server
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{
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/// <summary>
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/// <see cref="ICommandProcessingTimeEstimator"/> version 1.
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/// </summary>
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public class CommandProcessingTimeEstimatorVersion1 : ICommandProcessingTimeEstimator
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{
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private uint _sampleCount;
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private uint _bufferCount;
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public CommandProcessingTimeEstimatorVersion1(uint sampleCount, uint bufferCount)
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{
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_sampleCount = sampleCount;
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_bufferCount = bufferCount;
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}
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public uint Estimate(PerformanceCommand command)
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{
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return 1454;
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}
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public uint Estimate(ClearMixBufferCommand command)
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{
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return (uint)(_sampleCount * 0.83f * _bufferCount * 1.2f);
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}
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public uint Estimate(BiquadFilterCommand command)
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{
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return (uint)(_sampleCount * 58.0f * 1.2f);
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}
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public uint Estimate(MixRampGroupedCommand command)
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{
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int volumeCount = 0;
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for (int i = 0; i < command.MixBufferCount; i++)
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{
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if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
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{
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volumeCount++;
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}
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}
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return (uint)(_sampleCount * 14.4f * 1.2f * volumeCount);
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}
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public uint Estimate(MixRampCommand command)
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{
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return (uint)(_sampleCount * 14.4f * 1.2f);
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}
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public uint Estimate(DepopPrepareCommand command)
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{
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return 1080;
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}
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public uint Estimate(VolumeRampCommand command)
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{
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return (uint)(_sampleCount * 9.8f * 1.2f);
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}
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public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
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{
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return (uint)(command.Pitch * 0.25f * 1.2f);
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}
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public uint Estimate(AdpcmDataSourceCommandVersion1 command)
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{
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return (uint)(command.Pitch * 0.46f * 1.2f);
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}
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public uint Estimate(DepopForMixBuffersCommand command)
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{
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return (uint)(_sampleCount * 8.9f * command.MixBufferCount);
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}
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public uint Estimate(CopyMixBufferCommand command)
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{
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// NOTE: Nintendo returns 0 here for some reasons even if it will generate a command like that on version 1.. maybe a mistake?
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return 0;
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}
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public uint Estimate(MixCommand command)
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{
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return (uint)(_sampleCount * 10.0f * 1.2f);
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}
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public uint Estimate(DelayCommand command)
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{
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return (uint)(_sampleCount * command.Parameter.ChannelCount * 202.5f);
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}
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public uint Estimate(ReverbCommand command)
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{
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Debug.Assert(command.Parameter.IsChannelCountValid());
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if (command.Enabled)
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{
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return (uint)(750 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
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}
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return 0;
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}
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public uint Estimate(Reverb3dCommand command)
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{
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if (command.Enabled)
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{
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return (uint)(530 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
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}
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return 0;
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}
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public uint Estimate(AuxiliaryBufferCommand command)
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{
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if (command.Enabled)
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{
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return 15956;
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}
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return 3765;
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}
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public uint Estimate(VolumeCommand command)
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{
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return (uint)(_sampleCount * 8.8f * 1.2f);
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}
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public uint Estimate(CircularBufferSinkCommand command)
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{
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return 55;
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}
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public uint Estimate(DownMixSurroundToStereoCommand command)
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{
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return 16108;
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}
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public uint Estimate(UpsampleCommand command)
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{
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return 357915;
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}
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public uint Estimate(DeviceSinkCommand command)
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{
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return 10042;
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}
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public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
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{
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return 0;
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}
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public uint Estimate(DataSourceVersion2Command command)
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{
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return 0;
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}
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public uint Estimate(LimiterCommandVersion1 command)
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{
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return 0;
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}
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public uint Estimate(LimiterCommandVersion2 command)
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{
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return 0;
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}
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public uint Estimate(GroupedBiquadFilterCommand command)
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{
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return 0;
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}
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public uint Estimate(CaptureBufferCommand command)
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{
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return 0;
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}
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}
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} |