mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 19:01:21 -08:00
b8133c1997
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
using System;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KCoreContext
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{
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private KScheduler Scheduler;
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private HleCoreManager CoreManager;
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public bool ContextSwitchNeeded { get; private set; }
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public KThread CurrentThread { get; private set; }
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public KThread SelectedThread { get; private set; }
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public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
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{
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this.Scheduler = Scheduler;
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this.CoreManager = CoreManager;
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}
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public void SelectThread(KThread Thread)
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{
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SelectedThread = Thread;
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if (Thread != null)
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{
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Thread.LastScheduledTicks = (uint)Environment.TickCount;
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}
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ContextSwitchNeeded = true;
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}
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public void UpdateCurrentThread()
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{
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ContextSwitchNeeded = false;
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CurrentThread = SelectedThread;
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}
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public void ContextSwitch()
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{
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ContextSwitchNeeded = false;
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if (CurrentThread != null)
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{
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CoreManager.GetThread(CurrentThread.Context.Work).Reset();
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}
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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CurrentThread.ClearExclusive();
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CoreManager.GetThread(CurrentThread.Context.Work).Set();
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CurrentThread.Context.Execute();
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}
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}
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public void RemoveThread(KThread Thread)
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{
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//TODO.
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}
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}
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} |