Ryujinx/Ryujinx.HLE/HOS/Kernel/KCoreContext.cs
gdkchan b8133c1997
Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
2018-09-18 20:36:43 -03:00

67 lines
1.5 KiB
C#

using System;
namespace Ryujinx.HLE.HOS.Kernel
{
class KCoreContext
{
private KScheduler Scheduler;
private HleCoreManager CoreManager;
public bool ContextSwitchNeeded { get; private set; }
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
{
this.Scheduler = Scheduler;
this.CoreManager = CoreManager;
}
public void SelectThread(KThread Thread)
{
SelectedThread = Thread;
if (Thread != null)
{
Thread.LastScheduledTicks = (uint)Environment.TickCount;
}
ContextSwitchNeeded = true;
}
public void UpdateCurrentThread()
{
ContextSwitchNeeded = false;
CurrentThread = SelectedThread;
}
public void ContextSwitch()
{
ContextSwitchNeeded = false;
if (CurrentThread != null)
{
CoreManager.GetThread(CurrentThread.Context.Work).Reset();
}
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
CurrentThread.ClearExclusive();
CoreManager.GetThread(CurrentThread.Context.Work).Set();
CurrentThread.Context.Execute();
}
}
public void RemoveThread(KThread Thread)
{
//TODO.
}
}
}