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https://github.com/Ryujinx/Ryujinx.git
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40f2bd37e3
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using OpenTK.Graphics.OpenGL;
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namespace Ryujinx.Graphics.OpenGL
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{
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readonly struct FormatInfo
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{
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public int Components { get; }
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public bool Normalized { get; }
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public bool Scaled { get; }
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public PixelInternalFormat PixelInternalFormat { get; }
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public PixelFormat PixelFormat { get; }
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public PixelType PixelType { get; }
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public bool IsCompressed { get; }
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public FormatInfo(
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int components,
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bool normalized,
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bool scaled,
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All pixelInternalFormat,
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PixelFormat pixelFormat,
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PixelType pixelType)
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{
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Components = components;
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Normalized = normalized;
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Scaled = scaled;
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PixelInternalFormat = (PixelInternalFormat)pixelInternalFormat;
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PixelFormat = pixelFormat;
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PixelType = pixelType;
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IsCompressed = false;
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}
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public FormatInfo(int components, bool normalized, bool scaled, All pixelFormat)
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{
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Components = components;
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Normalized = normalized;
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Scaled = scaled;
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PixelInternalFormat = 0;
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PixelFormat = (PixelFormat)pixelFormat;
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PixelType = 0;
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IsCompressed = true;
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}
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}
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}
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