mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-26 22:31:22 -08:00
9b7335a63b
* Improve linear texture compatibility rules Fixes an issue where small or width-aligned (rather than byte aligned) textures would fail to create a view of existing data. Creates a copy dependency as size change may be risky. * Minor cleanup * Remove Size Change for Copy Depenedencies The copy to the target (potentially different sized) texture can properly deal with cropping by itself. * Move StrideAlignment and GobAlignment into Constants
221 lines
9.4 KiB
C#
221 lines
9.4 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Runtime.Intrinsics;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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enum CopyFlags
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{
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SrcLinear = 1 << 7,
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DstLinear = 1 << 8,
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MultiLineEnable = 1 << 9,
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RemapEnable = 1 << 10
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}
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/// <summary>
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/// Determine if a buffer-to-texture region covers the entirety of a texture.
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/// </summary>
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/// <param name="cbp">Copy command parameters</param>
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/// <param name="tex">Texture to compare</param>
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/// <param name="linear">True if the texture is linear, false if block linear</param>
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/// <param name="bpp">Texture bytes per pixel</param>
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/// <param name="stride">Texture stride</param>
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/// <returns></returns>
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private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
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{
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if (linear)
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{
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int alignWidth = Constants.StrideAlignment / bpp;
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return tex.RegionX == 0 &&
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tex.RegionY == 0 &&
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stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
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}
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else
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{
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int alignWidth = Constants.GobAlignment / bpp;
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return tex.RegionX == 0 &&
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tex.RegionY == 0 &&
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tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
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tex.Height == cbp.YCount;
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}
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}
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/// <summary>
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/// Performs a buffer to buffer, or buffer to texture copy.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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private void CopyBuffer(GpuState state, int argument)
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{
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var cbp = state.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
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var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
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CopyFlags copyFlags = (CopyFlags)argument;
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bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
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bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
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bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
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bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
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int size = cbp.XCount;
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if (size == 0)
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{
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return;
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}
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if (copy2D)
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{
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// Buffer to texture copy.
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int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1;
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int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1;
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var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
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var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
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var srcCalculator = new OffsetCalculator(
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src.Width,
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src.Height,
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cbp.SrcStride,
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srcLinear,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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srcBpp);
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var dstCalculator = new OffsetCalculator(
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dst.Width,
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dst.Height,
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cbp.DstStride,
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dstLinear,
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dst.MemoryLayout.UnpackGobBlocksInY(),
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dst.MemoryLayout.UnpackGobBlocksInZ(),
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dstBpp);
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ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
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ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
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(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
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(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
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ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
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Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
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bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
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bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
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if (completeSource && completeDest)
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{
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Image.Texture target = TextureManager.FindTexture(dst, cbp, swizzle, dstLinear);
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if (target != null)
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{
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ReadOnlySpan<byte> data;
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if (srcLinear)
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{
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data = LayoutConverter.ConvertLinearStridedToLinear(
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target.Info.Width,
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target.Info.Height,
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1,
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1,
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cbp.SrcStride,
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target.Info.FormatInfo.BytesPerPixel,
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srcSpan);
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}
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else
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{
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data = LayoutConverter.ConvertBlockLinearToLinear(
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src.Width,
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src.Height,
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1,
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target.Info.Levels,
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1,
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1,
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1,
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srcBpp,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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1,
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new SizeInfo((int)target.Size),
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srcSpan);
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}
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target.SetData(data);
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target.SignalModified();
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return;
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}
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else if (srcCalculator.LayoutMatches(dstCalculator))
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{
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srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
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_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
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return;
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}
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}
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unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
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{
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fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
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{
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byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
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byte* srcBase = srcPtr - srcBaseOffset;
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for (int y = 0; y < cbp.YCount; y++)
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{
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srcCalculator.SetY(src.RegionY + y);
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dstCalculator.SetY(dst.RegionY + y);
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for (int x = 0; x < cbp.XCount; x++)
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{
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int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
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int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
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*(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
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}
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}
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}
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return true;
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}
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bool _ = srcBpp switch
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{
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1 => Convert<byte>(dstSpan, srcSpan),
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2 => Convert<ushort>(dstSpan, srcSpan),
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4 => Convert<uint>(dstSpan, srcSpan),
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8 => Convert<ulong>(dstSpan, srcSpan),
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12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
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16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
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_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
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};
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_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
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}
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else
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{
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if (remap &&
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swizzle.UnpackDstX() == BufferSwizzleComponent.ConstA &&
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swizzle.UnpackDstY() == BufferSwizzleComponent.ConstA &&
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swizzle.UnpackDstZ() == BufferSwizzleComponent.ConstA &&
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swizzle.UnpackDstW() == BufferSwizzleComponent.ConstA &&
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swizzle.UnpackSrcComponentsCount() == 1 &&
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swizzle.UnpackDstComponentsCount() == 1 &&
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swizzle.UnpackComponentSize() == 4)
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{
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// Fast path for clears when remap is enabled.
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BufferManager.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
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}
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else
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{
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// TODO: Implement remap functionality.
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// Buffer to buffer copy.
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BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
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}
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}
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}
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}
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} |