diff --git a/Changelog.md b/Changelog.md index ac81b27..67a9c42 100644 --- a/Changelog.md +++ b/Changelog.md @@ -2,6 +2,39 @@ All updates to the Ryujinx official master build will be documented in this file +## 1.0.7122 - 2021-12-08 +### Fixed: +- Fix SUATOM and other texture shader instructions with RZ dest. + - No known changes in games. + +## 1.0.7121 - 2021-12-08 +### Changed: +- Remove usage of Mono.Posix.NETStandard accross all projects. + - Saves ~1.5MB on releases and removes an external C library. + +## 1.0.7120 - 2021-12-08 +### Fixed: +- Move texture anisotropy check to SetInfo. + - Improves performance in certain games (mainly UE4) when anisotropic filtering is not set to Auto, such as Shin Megami Tensei V. + +## 1.0.7119 - 2021-12-08 +### Added: +- Implement remaining shader double-precision instructions. + - Implements remaining double instructions: DMNMX, DSET and DSETP. + - Implements remaining double-precision operations on MUFU instruction: RCP64H and RSQ64H. + - Fix immediate operands on all double-precision instruction. + - World War Z uses the DSET/DSETP instruction, however it still crashes upon entering gameplay. No other known changes in games. + +## 1.0.7118 - 2021-12-08 +### Fixed: +- misc: Fix alsoft.ini being present on Linux releases. + - Removes alsoft.ini from future Linux releases, as it's only required in Windows (see changelog for 1.0.6783). + +## 1.0.7117 - 2021-12-08 +### Added: +- Implement UHADD8 instruction. + - Allows No More Heroes and No More Heroes 2: Desperate Struggle to boot. + ## 1.0.7116 - 2021-12-05 ### Fixed: - Fix FLO.SH shader instruction with a input of 0.