Updated Changelog (markdown)

gdkchan
2021-08-29 17:08:22 -03:00
parent 14cca3fa8a
commit 0bc37a4389

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# Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file
## 1.0.7021 - 2021-08-29
- Improves handling of multi-draw with indirect count on HLE macros, for cases where the start draw is non-zero.
- No visible changes expected, as no game is known to hit this case so far.
## 1.0.7020 - 2021-08-29
- Fixes a bug that would cause textures that do not overlap, but is assumed to overlap because gaps on the memory region where the data is located is not taken into account, to be removed from the cache, causing data loss.
- Fixes "white screen" issue on several Unreal Engine 4 games, including Yoshi Crafted World, Disaster Report 4, No More Heroes 3, JUMP FORCE Deluxe Edition and more.
- Some instances of glowing objects were also fixed.
- Note that this does not fix all texture issues with those games, but they are greatly improved now.
## 1.0.7019 - 2021-08-29
- Fixes a case where threads would not wait until the GPU written data is flushed if more than one thread was trying to access it at the same time.
- Fixes a regression introduced on version 1.0.7016 that caused Catherine Full Body to crash randomly with guest memory corruption.
## 1.0.7018 - 2021-08-27
- Avoid redundant texture scale updates.
- Minor performance improvements on some games, most notably Xenoblade Chronicles: Definitive Edition.