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Updated Changelog (markdown)
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.7018 - 2021-08-27
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- Avoid redundant texture scale updates.
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- Minor performance improvements on some games, most notably Xenoblade Chronicles: Definitive Edition.
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## 1.0.7017 - 2021-08-26
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### Added:
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- Added support for attribute indexing, required by Donkey Kong Country Tropical Freeze, and a few other games.
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- This improves the rendering on some Donkey Kong Country Tropical Freeze levels.
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## 1.0.7016 - 2021-08-26
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### Added:
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- The Graphic Abstraction Layer is now multithreaded.
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- Allows more finer controls over vendor drivers.
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- Allows to disable NVIDIA threaded optimization and remove stuttering related to it.
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- Allows multithreaded shader compilation at runtime and reduce stuttering when multiple shaders can be build at the same time.
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- This can be enabled or disabled via an option in the settings called "Backend Threading". The default option is "Auto", which always means on right now, but could change for some vendors or backends.
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- Consult the [pull request](https://github.com/Ryujinx/Ryujinx/pull/2501) for more details.
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## 1.0.7015 - 2021-08-26
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### Added:
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- Implement MSR instruction for A32.
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- Pocket Rumble is now playable.
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## 1.0.7014 - 2021-08-26
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### Added:
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- Added support for HLE macros allowing to improve macro efficiency.
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- For now, the only HLE macro function implemented is MultiDrawElementsIndirectCount, used by Monster Hunter Rise.
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## 1.0.7013 - 2021-08-26
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### Fixed
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- Remove missing unicorn files included in the Tests project.
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- Fixes build warning.
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## 1.0.7012 - 2021-08-26
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### Fixed
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- Updates to the 0.13.3 bugfix release of LibHac and removes the workaround introduced in PR #2576.
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- Fixes regression: SD card saves will now be placed in /Nintendo/save instead of /save/Nintendo.
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## 1.0.7011 - 2021-08-26
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### Changed:
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- Added fallbacks for all Audio backends.
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- SDL2 is now the default audio backend, then OpenAL, then SoundIO.
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## 1.0.7010 - 2021-08-26
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### Fixed:
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- Swap BGR565 components by changing the format.
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- Fixes regression on some homebrew using a BGR565 framebuffer that stopped rendering.
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## 1.0.7009 - 2021-08-26
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### Fixed:
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- Update to Ryujinx.SDL2-CS 2.0.17 (Fix runtime issues on Gentoo)
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## 1.0.7008 - 2021-08-20
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## 1.0.7008 - 2021-08-20
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### Fixed:
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### Fixed:
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- Adds a workaround for a Libhac issue where an exception is thrown when trying to delete an inexistent folder recursively.
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- Adds a workaround for a Libhac issue where an exception is thrown when trying to delete an inexistent folder recursively.
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