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Updated Changelog (markdown)
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.6961 - 2021-07-11
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### Changed:
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- Refactor GPU 3D engine to more closely match the hardware, in addition to fixing bugs.
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- Now all the 3D engine state is per-channel, rather than shared. This completes the work started with the initial GPU channel support.
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- New state modification tracking and host state update method, cleaner and more efficient than the old one.
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- Optimized `DeviceState` register read and write functions.
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- Proper channel state initialization using the same values as the official OS, instead of guessed values.
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- Fixes a bug where the host state was not being updated on changes to the `YNegate` register.
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- Fixes upside down rendering on Cat Girl Without Salad: Amuse Bouche, Dragon Quest Builders, 20XX, Asterix & Obelix XXL2, BLADE ARCUS Rebellion from Shining, and many more.
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- Fixes black screen on Game Tengoku CruisinMix Special (happens when you start a new game). The title can now be considered playable with minor transparency issues.
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- Implement missing `PrimitiveTypeOverrideEnable` register (thanks to ByLaws for testing).
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- Fixes Turok 2 menus rendering.
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## 1.0.6960 - 2021-07-11
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### Fixed:
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- Fixes a bug on the kernel virtual memory allocation function, where an address outside of the requested range could be returned.
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- Fixes crashes on Disaster Report 4, Garfield Kart Furious Racing, and likely more games that crashes/aborts early in the boot process.
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## 1.0.6959 - 2021-07-10
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### Added:
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- Implements CreateApplicationAndRequestToStart of am service.
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