From 26d2e0fc0bd6e6bff9ed4266d88d1909230580f5 Mon Sep 17 00:00:00 2001 From: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> Date: Wed, 10 Mar 2021 05:46:21 -0700 Subject: [PATCH] Updated Changelog (markdown) --- Changelog.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Changelog.md b/Changelog.md index 15b5096..e9fafb8 100644 --- a/Changelog.md +++ b/Changelog.md @@ -22,6 +22,7 @@ All updates to the Ryujinx official master build will be documented in this file - Fixed width unpacking for large buffer textures. The width is now 32-bit rather than 16. - Forced buffer textures to be rebound whenever any buffer is created, as using the handle id wasn't reliable, and the cost of binding isn't too high. - The sum of these fixes vertex explosions and flickering animations in UE4 games. May affect games that use ImageStore, as now those textures are flushed on read/write. + - Resolves all known lighting issues in Fire Emblem: Three Houses. ## 1.0.6777 - 2021-03-07 ### Changed