mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-09-22 06:12:15 -07:00
Updated Changelog (markdown)
@@ -4089,7 +4089,7 @@ To scan an Amiibo:
|
||||
## 1.0.6784 - 2021-03-14
|
||||
### Changed
|
||||
- The active audio device is now reported as a TV, rather than internal speakers.
|
||||
- Fixes noticeably poor audio quality in Pokemon Sword and Shield, and potentially other games.
|
||||
- Fixes noticeably poor audio quality in Pokémon Sword and Shield, and potentially other games.
|
||||
- May also enable 5.1 audio output on games where it was not functioning properly before.
|
||||
|
||||
## 1.0.6783 - 2021-03-13
|
||||
@@ -4588,7 +4588,7 @@ For a screenshot collection, see https://github.com/Ryujinx/Ryujinx/pull/2001#is
|
||||
- As part of lazy flushing, when a page is dirtied by CPU, it is assumed that the most recently written SSBOs are not the target of the CPU write, and are not updated.
|
||||
- Fixes particle effects that were broken or constantly restarted their animation in many first party games. See the PR for visual examples.
|
||||
- Greatly speed up buffer copies via two new paths (direct cpu copy, or lazy buffer flush) chosen depending on whether the buffer has been written to before.
|
||||
- Mostly affects performance in Unity games and Pokemon (which has other issues).
|
||||
- Mostly affects performance in Unity games and Pokémon (which has other issues).
|
||||
- A combination of all changes has fixed vertex explosions in Unity games.
|
||||
- Hyrule Warriors vertex explosions are somewhat reduced (but can still happen)
|
||||
- Fixed a bug with Memory Tracking where write tracking (dirty flags) could be lost after read tracking (flush) was triggered.
|
||||
@@ -4975,7 +4975,7 @@ Other changes:
|
||||
## 1.0.5913 - 2020-12-02
|
||||
### Changed
|
||||
- Created a single guest process per IPC message processor, to alleviate issues introduced in 1.0.5899 (PR 1458).
|
||||
- Fixes out of memory crashes on Pokemon Sword/Shield and other games encountering this same error.
|
||||
- Fixes out of memory crashes on Pokémon Sword/Shield and other games encountering this same error.
|
||||
- Fixes bad audio on some games after 1.0.5899.
|
||||
|
||||
## 1.0.5900 - 2020-12-01
|
||||
|
Reference in New Issue
Block a user