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Updated Changelog (markdown)
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Changelog.md
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Changelog.md
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.5655 - 2020-11-09
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### Fixed
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- Fix a bug that could cause data loss when copying on rendering to a texture.
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- Fixes color bleeding on Luigi's Mansion 3 caused by dynamic resolution change, improves reflections on Mario Kart 8 Deluxe.
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## 1.0.5653 - 2020-11-09
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### Changed
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- Implement ATOM shader instruction and fix offset decoding on the ATOMS shader instruction.
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- Might improve rendering on games using this instruction, although no improvement was observed on games know to use them.
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## 1.0.5650 - 2020-11-09
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### Changed
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- Simplify bindless textures handling.
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- Might cause minor changes to games using bindless textures, such as Super Mario Party.
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## 1.0.5644 - 2020-11-08
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## 1.0.5644 - 2020-11-08
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### Changed
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### Changed
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- Un-stubbed & implemented the following IPC calls:
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- Un-stubbed & implemented the following IPC calls:
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- Should mildly increase binding performance.
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- Should mildly increase binding performance.
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## 1.0.5639 - 2020-11-07
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## 1.0.5639 - 2020-11-07
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### Changed
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### Fixed
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- Update rasterizer discard before texture clears.
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- Update rasterizer discard before texture clears.
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- Fixes shadow trail bug on Xenoblade Chronicles 2.
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- Fixes shadow trail bug on Xenoblade Chronicles 2.
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