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Updated Changelog (markdown)
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Changelog.md
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Changelog.md
@ -3,6 +3,41 @@ All updates to the Ryujinx official master build will be documented in this file
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For 1.0.x releases, see [here](https://github.com/Ryujinx/Ryujinx/wiki/Older-Changelog).
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## 1.1.1276 - 2024-04-10
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### Fixed:
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- Update StoreConstantToMemory to match StoreConstantToAddress on value read.
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- Fixes some cheats with instructions starting with 6XXXXXXX failing to load, specifically when the cheat has bit width equal to 1, 2 or 4, and only one 32-bit value.
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## 1.1.1275 - 2024-04-10
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### Fixed:
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- Ava UI: Prevent Status Bar Backend Update.
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- Fixes an issue where the GPU displayed on the status bar would change if the graphics backend setting was changed while a game was running.
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## 1.1.1274 - 2024-04-10
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### Fixed:
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- nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.4.0 to 7.5.1.
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- Updates the Microsoft.IdentityModel.JsonWebTokens dependency. No expected user-facing changes.
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## 1.1.1273 - 2024-04-10
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### Fixed:
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- Fix input consumed by audio renderer SplitterState.Update.
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- Fixes a regression from 1.1.1265 that caused crashing in Resident Evil after cinematics. Possibly affected other games.
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## 1.1.1272 - 2024-04-09
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### Fixed:
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- CPU: Produce non-inf results for RSQRTE instruction with subnormal inputs.
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- Fixes terrain randomly disappearing in Penny's Big Breakaway.
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## 1.1.1271 - 2024-04-09
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### Fixed:
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- Use ResScaleUnsupported flag for texture arrays.
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- Fixes rendering glitches in Penny's Big Breakaway when using resolution scale, however the game will no longer scale.
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## 1.1.1270 - 2024-04-09
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### Fixed:
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- Fast D32S8 2D depth texture copy.
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- Improves performance in Penny's Big Breakaway by up to 1500%.
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## 1.1.1269 - 2024-04-08
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### Fixed:
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- Pin audio renderer update output buffers.
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