From 5d958f079b7783ecfa0a62942dd48c32d9920fae Mon Sep 17 00:00:00 2001 From: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> Date: Mon, 8 Mar 2021 14:46:16 -0700 Subject: [PATCH] Updated Changelog (markdown) --- Changelog.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Changelog.md b/Changelog.md index 88fc8d8..aeb9c41 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,6 +1,14 @@ # Ryujinx Changelog All updates to the Ryujinx official master build will be documented in this file +## 1.0.6778 - 2021-03-08 +### Fixed +- Reworked Buffer Textures to create their buffers in the TextureManager, then bind them with the BufferManager later. + - Fixes an issue where a buffer texture's buffer could be invalidated after it is bound, but before use. +- Fixed width unpacking for large buffer textures. The width is now 32-bit rather than 16. +- Forced buffer textures to be rebound whenever any buffer is created, as using the handle id wasn't reliable, and the cost of binding isn't too high. +- The sum of these fixes vertex explosions and flickering animations in UE4 games. May affect games that use ImageStore, as now those textures are flushed on read/write. + ## 1.0.6777 - 2021-03-07 ### Changed - Modified the component mask to be flipped if the target is BGRA.