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Updated Changelog (markdown)
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Changelog.md
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Changelog.md
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.1.253 - 2022-09-08
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### Fixed:
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- Clean up rejit queue.
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- Code cleanup. No expected changes in games.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.252 - 2022-09-08
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### Fixed:
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- Implemented in IR the managed methods of the Saturating region of the SoftFallback class (the SatQ ones).
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- Greatly improves performance of pre-rendered cutscenes in Astral Chain, Crash Team Racing Nitro-Fueled, Mario + Rabbids: Kingdom Battle, Tony Hawk's Pro Skater 1 + 2, and possibly other games.
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## 1.1.251 - 2022-09-07
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## 1.1.251 - 2022-09-07
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### Fixed:
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### Fixed:
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- Transform shader LDC into constant buffer access if offset is constant.
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- Transform shader LDC into constant buffer access if offset is constant.
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- Fixes voice lines becoming delayed during cutscenes in Tokyo Mirage Sessions #FE Encore.
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- Fixes voice lines becoming delayed during cutscenes in Tokyo Mirage Sessions #FE Encore.
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- Might fix some game speed issues in The Legend of Zelda: Link's Awakening and Breath of the Wild.
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- Might fix some game speed issues in The Legend of Zelda: Link's Awakening and Breath of the Wild.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.246 - 2022-09-01
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## 1.1.246 - 2022-09-01
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### Fixed:
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### Fixed:
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- bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS.
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- bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS.
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