diff --git a/Developer-Guides/Metal-Frame-Capture.md b/Developer-Guides/Metal-Frame-Capture.md index c0949cf..33f728f 100644 --- a/Developer-Guides/Metal-Frame-Capture.md +++ b/Developer-Guides/Metal-Frame-Capture.md @@ -1,6 +1,9 @@ ## Metal Frame Capture with Ryujinx Below is the method that I have found to produce reliable Metal GPU frame captures of Switch titles in Ryujinx, using Xcode and the lldb debugger. The first draft of this guide will be "quick and dirty;" hopefully, it will be updated continuously so it eventually conforms to best practices, insofar as such a thing can be said to exist in this situation. + +ryufcap + ### External Build System Project in Xcode