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Updated Changelog (markdown)
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Changelog.md
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.7085 - 2021-10-23
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### Added:
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- Kernel: Add resource limit related syscalls.
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- Fix register mapping being wrong for SetResourceLimitLimitValue.
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- Used only by homebrew and system apps.
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## 1.0.7084 - 2021-10-23
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### Added:
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- Kernel: Implement SetMemoryPermission syscall.
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- Fix KMemoryPermission not being an unsigned 32 bits type and
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add the "DontCare" bit (used by shared memory, currently unused in
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Ryujinx).
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- Used only by homebrew and system apps.
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## 1.0.7083 - 2021-10-23
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### Added:
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- Kernel: Add missing address space check in SetMemoryAttribute syscall.
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## 1.0.7082 - 2021-10-19
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### Fixed:
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- Fix race when EventWait is called and a wait is done on the CPU.
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- Fixes the "Invalid Event at index X" error being printed in some games.
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- Fixes a crash in Marvel Ultimate Alliance 3, New Pokémon Snap (on boot), Persona 5 Scramble when loading the first level, and some games that crashed while playing videos.
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## 1.0.7081 - 2021-10-18
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### Fixed:
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- Fix shader 8-bit and 16-bit STS/STG.
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- Fixes broken interior lighting in The Witcher 3.
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## 1.0.7080 - 2021-10-18
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### Added:
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- Add workaround for Nvidia driver 496.13 shader bug.
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- Fixes flipped upside-down games and a large variety of rendering errors caused by the new drivers.
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## 1.0.7079 - 2021-10-18
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### Added:
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- Add an early 'TailMerge' pass.
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- No changes expected on games.
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## 1.0.7078 - 2021-10-18
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### Fixed:
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- Add initial tessellation shader support.
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- Fixes sand not rendering in Luigi's Mansion 3.
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## 1.0.7077 - 2021-10-17
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## 1.0.7077 - 2021-10-17
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### Fixed:
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### Fixed:
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- Add missing U8/S8 types from shader I2I instruction.
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- Add missing U8/S8 types from shader I2I instruction.
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