diff --git a/Changelog.md b/Changelog.md index 94bcfe3..14f6a92 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,26 +1,36 @@ # Ryujinx Changelog All updates to the Ryujinx official master build will be documented in this file +## 1.0.6879 - 2021-05-20 +### Added +- Added VIC/ORR Vd.T, #imm fast paths. + ## 1.0.6878 - 2021-05-19 +### Changed - Refactored shader resource description creation and moved it out of the GLSL backend to the translator. No expected changes to emulator behavior. ## 1.0.6877 - 2021-05-19 +### Changed - Shader recompilation/rebuilding triggered at boot-time (such as in the case of a driver upgrade of shader code change) is now multi-threaded. - Reduces boot-time shader recompilation time by up to 75%. ## 1.0.6876 - 2021-05-19 +### Fixed - Fixed an issue with bindless textures when CbufSlot is not equal to the current TextureBufferIndex. - Fixes random chance of screen color flickering in Super Mario Party. ## 1.0.6875 - 2021-05-16 +### Changed - LocalVariable is now allowed to be assigned more than once. - Allows flow controls such as loops and if-elses with LocalVariables participating in phi nodes. ## 1.0.6874 - 2021-05-16 +### Changed - Moved the Windows Intel/AMD view format workaround out of the backend and replaced it with copy dependencies. - Significantly improves FPS on Intel iGPUs and AMD GPUs in Windows. Please test share your results! ## 1.0.6873 - 2021-05-16 +### Changed - Decoupled the Ryujinx configuration instance from all Ryujinx subprojects and moved directly to the Ryujinx project. No expected changes in emulator behavior. ## 1.0.6872 - 2021-05-14