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Updated Changelog (markdown)
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.7054 - 2021-09-28
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### Fixed:
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- Use normal memory store path for DC ZVA as an optimized way to clear memory in homebrew applications.
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## 1.0.7053 - 2021-09-28
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### Added:
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- Implemented/Stubbed some clkrst service calls which are needed by some homebrew.
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## 1.0.7052 - 2021-09-28
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### Fixed:
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- Use separate contexts per channel and decode frames in DTS order.
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- Decoding multiple videos at once no longer causes image corruption.
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- As a result of the hack removal, H264 video playback should be smoother now, without duplicate frames (please note that the game may still decide to duplicate frames or not present anything if the decoding is too slow, YMMV).
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- Some minor issues like a few games flashing a green frame when the video starts have also been fixed.
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- Add missing field_pic_order_in_frame_present_flag flag to the stream PPS. Fixes decoding errors on Layton's Mystery Journey, but the video is still not rendered properly due to VIC Issues.
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- Add new Trim method on NVDEC's SurfaceCache to allow cached frames to be freed. It is called every time a context is destroyed. Cache access now uses a lock to make it thread safe, as Trim may be called from outside the NVDEC thread.
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- Fixed some videos in Hatsune Miku: Project DIVA Mega Mix and No More Heroes 3.
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## 1.0.7051 - 2021-09-28
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### Fixed:
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- Fixed PTC count table relocation patching introduced in a previous change where by 2 different count table entry addresses were used for LCQ functions.
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## 1.0.7050 - 2021-09-28
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### Added:
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- Stubbed some irs service calls which are needed to get some games playable or bootable.
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- Night Vision and Spy Alarm are now bootable (but still unplayable due to the lack of the IR data).
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## 1.0.7049 - 2021-09-28
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### Fixed:
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- Fixed an issue where scales might not be properly updated on games that uses compute.
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- Fixed resolution scale issues on Ni no Kuni 2.
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## 1.0.7048 - 2021-09-28
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### Fixed:
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- Updated the game compatibility infos in README file.
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## 1.0.7047 - 2021-09-19
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## 1.0.7047 - 2021-09-19
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### Added:
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### Added:
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- Adds a method to PhysicalMemory that attempts to write all cached resources directly, so that memory tracking can be avoided. The goal of this is both to avoid flushing buffer data, and to avoid raising the sequence number when data is written, which causes buffer and texture handles to be re-checked.
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- Adds a method to PhysicalMemory that attempts to write all cached resources directly, so that memory tracking can be avoided. The goal of this is both to avoid flushing buffer data, and to avoid raising the sequence number when data is written, which causes buffer and texture handles to be re-checked.
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