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Updated Changelog (markdown)
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Changelog.md
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Changelog.md
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.1.378 - 2022-11-24
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### Fixed:
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- Fix NRE on Avalonia for error applets with unknown error message.
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- Fixes an issue where unknown errors would crash Avalonia.
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## 1.1.377 - 2022-11-24
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### Fixed:
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- GAL: Send all buffer assignments at once rather than individually.
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- Improves performance significantly in Pokémon Scarlet/Violet, Super Mario Odyssey, Super Smash Bros. Ultimate and any other games that tend to bind many constant buffers at once.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.376 - 2022-11-23
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## 1.1.376 - 2022-11-23
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### Fixed:
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### Fixed:
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- GPU: Access non-prefetch command buffers directly.
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- GPU: Access non-prefetch command buffers directly.
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- Do not update shader state for DrawTextures.
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- Do not update shader state for DrawTextures.
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- Fixes a crash in A Hat in Time that occurred in certain places.
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- Fixes a crash in A Hat in Time that occurred in certain places.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.368 - 2022-11-20
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## 1.1.368 - 2022-11-20
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### Fixed:
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### Fixed:
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- Use upstream unicorn for Ryujinx.Tests.Unicorn.
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- Use upstream unicorn for Ryujinx.Tests.Unicorn.
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