diff --git a/Developer-Guides/Metal-Frame-Capture.md b/Developer-Guides/Metal-Frame-Capture.md index 067866c..98f99fb 100644 --- a/Developer-Guides/Metal-Frame-Capture.md +++ b/Developer-Guides/Metal-Frame-Capture.md @@ -7,7 +7,7 @@ Below is the method that I have found to produce reliable Metal GPU frame captur ### External Build System Project in Xcode -Xcode seems to be more willing to harness an application properly if it's nominally in charge of the entire build process, even if the application isn't using a standard C-family build toolchain. So we will add Ryujinx as an "External Build System" project, with `dotnet`, our favorite external build system. +Xcode seems to be more willing to harness an application properly if it's nominally in charge of the entire build process, even if the application isn't using a familiar C-family build toolchain. So we will add Ryujinx as an "External Build System" project, with `dotnet`, our favorite external build system. 1. Clone the Ryujinx github repository as normal: ```git clone https://github.com/Ryujinx/Ryujinx``` 2. In Xcode, create a New Project. For the template, navigate to "Other", then search for or select "External Build System". For the "Build Tool", provide the location of your `dotnet` installation. For me, this is `/usr/local/share/dotnet/dotnet`. Create the project in any directory you wish; for convenience, you may want to create a folder in your cloned Ryujinx repository named `macos-xcode` or similar.