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Updated Changelog (markdown)
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Changelog.md
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Changelog.md
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.7032 - 2021-09-11
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### Fixed:
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- Account for negative strides on DMA copy.
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- Math.Abs is used on the stride to calculate the size, to ensure it is positive.
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- If stride is negative, the base offset is adjusted to the real start offset of the copy.
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- Changed the flush call on InlineToMemory to use the GPU memory manager rather than the physical one, to account for non-contiguous memory.
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- Idol Days no longer crashes when trying to open the log or load/save the game, although it does have other issues there that don't seem to be caused by this change.
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## 1.0.7031 - 2021-09-11
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### Added:
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- Implements GetVaRegions in nv service.
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- Fixes a crash on Quake which can progress further, now it crashes due to Sockets issues.
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## 1.0.7030 - 2021-09-11
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### Fixed:
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- Fixes ICommonStateGetter GetDefaultDisplayResolution returned resolution while using Docked Mode.
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- Fixes Tsukihime -A piece of blue glass moon- rendering and probably some other games.
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## 1.0.7029 - 2021-09-11
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### Added:
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- Added "Pause Emulation" option which could be found at menu "Actions > Pause Emulation" or using F5 hotkey.
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## 1.0.7028 - 2021-09-11
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### Fixed:
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- Lift textures in the AutoDeleteCache for all modifications.
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- Fixes lighting breaking when switching levels in Tony Hawk Pro Skater 1+2 and potentially some more UE4 games.
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## 1.0.7027 - 2021-09-11
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### Fixed:
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- Fixes single quote key incorrectly mapped in our GTK3 code.
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## 1.0.7026 - 2021-09-11
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### Fixed:
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- Fixes time played staying at 0 second when "Stop Emulation" is pressed.
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## 1.0.7025 - 2021-09-11
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### Fixed:
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- Remove error dialog when files encountered weren't of a valid type.
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## 1.0.7024 - 2021-09-02
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## 1.0.7024 - 2021-09-02
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### Fixed:
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### Fixed:
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- Fixes shaders using the TXQ instruction failing to compile if more than 2 dimensions are being read.
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- Fixes shaders using the TXQ instruction failing to compile if more than 2 dimensions are being read.
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