Updated Changelog (markdown)

gdkchan
2021-08-29 17:11:10 -03:00
parent 0bc37a4389
commit db3d5c8aa0

@@ -2,20 +2,24 @@
All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
## 1.0.7021 - 2021-08-29 ## 1.0.7021 - 2021-08-29
### Fixed:
- Improves handling of multi-draw with indirect count on HLE macros, for cases where the start draw is non-zero. - Improves handling of multi-draw with indirect count on HLE macros, for cases where the start draw is non-zero.
- No visible changes expected, as no game is known to hit this case so far. - No visible changes expected, as no game is known to hit this case so far.
## 1.0.7020 - 2021-08-29 ## 1.0.7020 - 2021-08-29
### Fixed:
- Fixes a bug that would cause textures that do not overlap, but is assumed to overlap because gaps on the memory region where the data is located is not taken into account, to be removed from the cache, causing data loss. - Fixes a bug that would cause textures that do not overlap, but is assumed to overlap because gaps on the memory region where the data is located is not taken into account, to be removed from the cache, causing data loss.
- Fixes "white screen" issue on several Unreal Engine 4 games, including Yoshi Crafted World, Disaster Report 4, No More Heroes 3, JUMP FORCE Deluxe Edition and more. - Fixes "white screen" issue on several Unreal Engine 4 games, including Yoshi Crafted World, Disaster Report 4, No More Heroes 3, JUMP FORCE Deluxe Edition and more.
- Some instances of glowing objects were also fixed. - Some instances of glowing objects were also fixed.
- Note that this does not fix all texture issues with those games, but they are greatly improved now. - Note that this does not fix all texture issues with those games, but they are greatly improved now.
## 1.0.7019 - 2021-08-29 ## 1.0.7019 - 2021-08-29
### Fixed:
- Fixes a case where threads would not wait until the GPU written data is flushed if more than one thread was trying to access it at the same time. - Fixes a case where threads would not wait until the GPU written data is flushed if more than one thread was trying to access it at the same time.
- Fixes a regression introduced on version 1.0.7016 that caused Catherine Full Body to crash randomly with guest memory corruption. - Fixes a regression introduced on version 1.0.7016 that caused Catherine Full Body to crash randomly with guest memory corruption.
## 1.0.7018 - 2021-08-27 ## 1.0.7018 - 2021-08-27
### Changed:
- Avoid redundant texture scale updates. - Avoid redundant texture scale updates.
- Minor performance improvements on some games, most notably Xenoblade Chronicles: Definitive Edition. - Minor performance improvements on some games, most notably Xenoblade Chronicles: Definitive Edition.
@@ -44,12 +48,12 @@ All updates to the Ryujinx official master build will be documented in this file
- For now, the only HLE macro function implemented is MultiDrawElementsIndirectCount, used by Monster Hunter Rise. - For now, the only HLE macro function implemented is MultiDrawElementsIndirectCount, used by Monster Hunter Rise.
## 1.0.7013 - 2021-08-26 ## 1.0.7013 - 2021-08-26
### Fixed ### Fixed:
- Remove missing unicorn files included in the Tests project. - Remove missing unicorn files included in the Tests project.
- Fixes build warning. - Fixes build warning.
## 1.0.7012 - 2021-08-26 ## 1.0.7012 - 2021-08-26
### Fixed ### Fixed:
- Updates to the 0.13.3 bugfix release of LibHac and removes the workaround introduced in PR #2576. - Updates to the 0.13.3 bugfix release of LibHac and removes the workaround introduced in PR #2576.
- Fixes regression: SD card saves will now be placed in /Nintendo/save instead of /save/Nintendo. - Fixes regression: SD card saves will now be placed in /Nintendo/save instead of /save/Nintendo.