diff --git a/Changelog.md b/Changelog.md index bff1938..dcad856 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,6 +1,13 @@ # Ryujinx Changelog All updates to the Ryujinx official master build will be documented in this file +## 1.0.6974 - 2021-07-19 +### Changed: +- Further optimizes texture and buffer flush, by reducing the amount of data copies required. + - Texture layout conversion methods can now write to guest memory directly, in some cases. + - Methods to get data from GPU now returns the span of the range if a persistent buffer is being used, instead of allocating and doing a copy. + - Improves the performance on The Legend of Zelda: Skyward Sword, Pokémon Sword/Shield, and likely other games that does texture flushes every frame. + ## 1.0.6973 - 2021-07-18 ### Changed: - Fixes a performance regression introduced on version 1.0.6970, by switching to the old flush method on affected drivers.