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Updated Home (markdown)
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Home.md
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Home.md
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<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
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alt="">
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</a>
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<a href="https://crwd.in/ryujinx">
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<img src="https://badges.crowdin.net/ryujinx/localized.svg"
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alt="">
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</a>
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<a href="https://discord.com/invite/VkQYXAZ">
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<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
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alt="Discord">
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</a>
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<br>
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<br>
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<img src="https://user-images.githubusercontent.com/79612681/193476850-69fa4c12-cd84-4643-84bb-93a4cec0d259.png">
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<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
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</p>
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<h5 align="center">
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@ -36,25 +40,27 @@
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## Compatibility
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As of October 2022, Ryujinx has been tested on approximately 3,600 titles; over 3,500 boot past menus and into gameplay, with roughly 3,000 of those being considered playable. You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
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Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable.
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You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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## Usage
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To run this emulator, your PC must be equipped with at least 8GB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
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To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
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See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
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For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
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](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
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Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
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## Latest build
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These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable.**
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These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
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If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
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The latest automatic build for Windows and Linux can be found on the [Official Website](https://ryujinx.org/download).
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The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
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## Building
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@ -70,10 +76,8 @@ Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to
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### Step 3
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To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command:
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`dotnet build -c Release -o build`
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The built files will be found in the newly created build directory.
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the built files will be found in the newly created build directory.
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Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
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@ -92,7 +96,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
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- **GPU**
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The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.5 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.
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The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
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- **Input**
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@ -101,7 +105,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
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- **DLC & Modifications**
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Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, atmosphere and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
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Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
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- **Configuration**
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@ -131,10 +135,8 @@ All funds received through Patreon are considered a donation to support the proj
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## License
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This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
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The Ryujinx.Audio project is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Audio/LICENSE.txt
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" target="_blank">LGPLv3 license.</a></i><br />
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This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
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See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](Ryujinx/THIRDPARTY.md) for more details.
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See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
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## Credits
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- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
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